Saturday, September 22, 2012

M.I.S.T. Campaign: Session 48



Helheim is renowned as a land that’s as bleak as it is harsh; a place of gloom and freezing cold, permanently expressing the extremes of the northern climate that the ancient Norse resided in.  Having been there myself I know those tales are not far off.  Mere exposure to the frigid temperatures themselves would be enough to kill any hapless mortal who made it that far down Yggsdragsil alive.  There’s not a scrap of comfort to be found anywhere in the realm unless Hel herself decides to provide it.  And my Mother is hardly known for such kindnesses.  Not to mention that despite being its unquestioned ruler she wants little more than to escape the chains of the land that has been her prison for all her life.

All this is true, and I’m not even sure mere words can truly express what the place is like.

Yet I’d sooner spend another month in my Mother’s realm than another second in Duat.  I may no longer be immersed in the river Urnes.  But the sense of dread inevitability it imparts cannot be sluiced away so easily as its waters.  As we passed through the second and third gates I could feel it, waiting beneath us.  Even if most of us survived the disastrous encounter of a few hours before we have not escaped, not in the eyes of the river.  We have merely managed to gain a reprieve.

It is still waiting, it will always be waiting.  Until we slip up, and it can claim us for its endless, ebon, depths.  That time isn’t necessarily far off as we approach the labyrinth.  Rocks loom just beneath the surface, and extend upwards to form the walls of the maze.  A single mistake is all it will take to shred our hull like paper.  Then we will be spilled into the river once more.

Except this time there will be no sanctuary to return to.

This time the river will relinquish no prizes.

This time...will be the last time.

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